(I'll see if I got someone to fill in a mage but otherwise I'll do what I can! Also I don't know that I actually DO know more than either of you guys haha)
Once Maronna and Atro were settled Teveen hopped into the driver's seat, pulled on her floppy hat and off they went towards their final destination.\
(Using your table from before: Safety of trip: 1d100, 1-2 someone is seriously injured on the trip to the point where death is possible (another roll will be done to determine fate of the individual in question, which could be the horses as well), 2-15 the group is attacked and battered from the battle that insues and the trip will then take longer because they need to stop to rest and heal for a few days, 16-30 the group is attacked on the road but the won't lose a significant amount of time, 30-50 a storm will slow the group nearly 3 days but no injuries are acquired, 51-75 the group may cross paths with unsavory individuals and may get in a skirmish or two but doesn't slow travel, 76-100 the trip is very peaceful and they arrive with no delays. Roll = 21
The Attack: 1d20 for where it happens, 1=it occurs in the middle of nowhere and the injury becomes seriously infected, if left unchecked, the individual may die. 2-5=it occurs a few days from a town that may have help, 6-10=it occurs 1 day outside of a town, 11-15=it happens just outside of a town, 16-20=The injury is actually minor and basic healing from Teveen could do the trick, delay may still be a day or 2 for rest. 1d6 for who it happens to, 1=Maronna, 2=Atro, 3=Teveen, 4=Azul, 5=Mai, 6=reroll. Rolls= 15 so we'll say nearly to Umam'yiro and to Atro)
Almost to Umam'yiro, they had a run in with a couple of boars. Something Atro might have been able to deal with on his own, if it weren't for his leg. Luckily the wound wasn't terrible as he was mostly to avoid a direct goring. A quick patch and they were even able to eat well that night before reaching Umam'yiro the following day.